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Question by xXPekoXx · Apr 16, 2014 at 04:48 PM · arrays

Fill array with script c sharp

hi guys i have an array that i want to fill up script here is it :

 public badguys[] Badguys ;
 
 Void foo(){
 for(int i=0; i<30; i++)
         {
              badguys[i] =  GameObject.Find("badguy").GetComponent<Badguys>();
         }
 }

30 is just a random number, i have around 10, it's just to be sure but i' like my array to be the good the extact number of badguys in the scene. the badguy are Empty in the hierarchy witch i've attach Badguys to them; but when i launch the game unity return me

NullReferenceException: Object reference not set to an instance of an object

do i need to instanciate???? dont know really how to do

thanks guys

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Answer by robertbu · Apr 16, 2014 at 05:04 PM

The way you are going about it here will not work. GameObject.Find() returns the first one found, so you will not get any others. The usual solution is to tag all the game object you are interested in with the same tag:

http://docs.unity3d.com/Documentation/Components/Tags.html

Then you can use GameObject.FindGameObjectsWithTag() to get an array of game objects with that tag. Then you can cycle through and create an array of the component you are looking for:

 GameObject[] gos = GameObject.FindGameObjecsWithTag("gadguy");
 badguys = new Badguys[gos.Length];
 for (int i = 0; i < gos.Length; i++) {
     badguys[i] = gos[i].GetComponent<Badguys>();
 }

Note that using Linq can simplify this process into a single line of code. Here is a short tutorial:

http://unitygems.com/linq-1-time-linq/

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avatar image xXPekoXx · Apr 17, 2014 at 02:15 AM 0
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works just like magic thank you :)

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Answer by xXPekoXx · Apr 17, 2014 at 02:24 AM

It's just working as a charm Thanks a lot

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