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Question by aclee · May 10, 2014 at 01:55 PM · javascripttouch

touch input certain screen part

is it possible to detect a touch input within a certain screen part?

for example:

alt text

can i detect a swipe inside are A and a pinch inside zone B?

sketchy.png (30.8 kB)
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Answer by iamvishnusankar · May 10, 2014 at 02:14 PM

1.Create a Quad with a collider that fit to the touchable area as it facing the MainCamera. And turn off the Mesh Renderer.

  1. Use the following logic to implement the swiping gesture.

    bool isTouchableArea = false;

          void Update() 
             {
                 if (Input.touchCount > 0)
                 {
                     if(Input.GetTouch(0).phase == TouchPhase.Began)
                     {
                         Ray ray =  Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                         //Debug.Log(ray.origin);
                         
                         RaycastHit hit;
                         
                         if(Physics.Raycast(ray,out hit))
                         {
                             //Debug.Log("Ray Catsed");
                             if(hit.collider!=null && hit.collider.name=="Quad")
                             {
                                 //Debug.Log(hit.collider.name);
                                 isTouchableArea = true;
                                 
                             }
                             
                         }
                         else
                         {
                             isTouchableArea = false;
                         }
                         
                     }
                     
                     
                     if(isTouchableArea && Input.GetTouch(0).phase == TouchPhase.Moved)
                     {
                         Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
                         Debug.Log(touchDeltaPosition);
     
                         rigidbody.velocity = touchDeltaPosition;
                     }
                     
                     
                 }
                 
                                               
             }
    
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