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Question by
jamsoul · Aug 01, 2013 at 02:44 PM ·
erroriossplashsplashscreen
XCode 4.6.3 iOs Build launch screen checkBytes issue
XCode 4.6.3 + iOs 6.0 SDK + Unity 4.1.5f1 free edition.
I´ve managed to make a build but it´s stucked in the startup sequence when it runs. The stacktrace shows the upper call is being made by "checkBytes". This lovely message appears in the console log: You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game
I took a look into the community answers and found that it was a bug in Unity with some iOs SDKs versions, is this happening again with this combination of tools? Any clues on this? Thanks in advance.
Comment
Yes I'm having the same issue with one of my projects. Yet the other project I have works just fine. Somewhere there is a hidden xcode setting that Unity needs.