- Home /
Passing data via script to an editor property doesnt save after Application.savescene
Hi all,
I am currently trying to pass data over a script into another editor component.
For an example: I have ScriptA sending player name to Script B, I then save the scene and build the application. (via scripts also)
Although the information passed to ScriptB does not save unless I type the information into the editor manually.
I keep seeing the word 'serialize' and I am not sure if that is applicable here.
I hope this is enough information to aid me.
Thank you.
Your answer

Follow this Question
Related Questions
An OS design issue: File types associated with their appropriate programs 1 Answer
How to save positions of many instantiated objects during runtime into the editor? 1 Answer
Does the Unity Inspector support Inheritance? 1 Answer
How to "include" an inherited C# Class into the file? 3 Answers
C# Inheritance Problems 1 Answer