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               Question by 
               Andreas Hagen · Feb 07, 2011 at 08:59 PM · 
                animationfbxplayidle  
              
 
              Use Animations from fbx files?
I imported an fbx files with I have animated with Cinema 4D and wanted to play them with
animation.Play("Walk");
but nothing happens. It's completly ignored. I have two animations, the first named "idle" and the second called "Walk". What have I done wrong?
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               Best Answer 
              
 
              Answer by reissgrant · Feb 08, 2011 at 12:26 AM
Make sure the keyframes are set in your FBX import file. In the import dialog, check "Split Animations" and set the keyframes to the beginning and end in accordance with your C4D file.
Or, you can do it with script:
function Start(){
 
                animation.AddClip(animation.clip, "Walk", 0, 48, false);
  animation.playAutomatically = false;
  animation.wrapMode = WrapMode.Loop;
 }
 function Update () {
  if (Input.GetKeyUp ("1")) { 
  animation.Play("Walk");     
  }
 } 
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