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Question by Arkgain · Oct 25, 2013 at 04:39 AM · animationmecanimnavmeshnavmeshagent

Rotate Mecanim animation during Navmesh path finding.

So I have a mecanim animator with only 1 locomotion animation, I would change direction this way.

 Vector3 targetDirection = mainCam.cameraRotation * new Vector3(horizontal, 0f, vertical);

With horizontal and vertical my analog axis, now I want my AI to be able to navigate through navmesh but without using rotating animations, just 1 animation. But I have no idea how to change its rotation while walking, it just seems to go straight and get stuck on something. What should I do?

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avatar image whydoidoit · Oct 25, 2013 at 04:40 AM 0
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Sounds like you need to avoid using root motion and ins$$anonymous$$d get the animation to match up with the movement speed of the character - move the character yourself and feed this info into mecanim to play the animation at the right speed.

avatar image Arkgain · Oct 25, 2013 at 04:43 AM 0
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I'm using navmesh for path finding for my AIs, in most of tutorials AIs are given many turn by degrees animations, I would like to avoid them and rotate them in scripts at path points, I have no idea how to do that.

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