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Question by Zyphen · Mar 14, 2013 at 04:20 PM · javascript

Errors in script cant figure out??

hello i am getting some errors and i cant seem to fix them. i have converted this script from C# to JS and these are the last errors:

Assets/SelfMade/Scripts/Targetting.js(34,50): BCE0044: expecting ), found 't1'.

(Filename: Assets/SelfMade/Scripts/Targetting.js Line: 34)

Assets/SelfMade/Scripts/Targetting.js(34,64): BCE0044: expecting ), found 't2'.

(Filename: Assets/SelfMade/Scripts/Targetting.js Line: 34)

Assets/SelfMade/Scripts/Targetting.js(34,66): BCE0043: Unexpected token: ).

(Filename: Assets/SelfMade/Scripts/Targetting.js Line: 34)

Assets/SelfMade/Scripts/Targetting.js(35,25): BCE0043: Unexpected token: return.

(Filename: Assets/SelfMade/Scripts/Targetting.js Line: 35)

Assets/SelfMade/Scripts/Targetting.js(35,31): UCE0001: ';' expected. Insert a semicolon at the end.

(Filename: Assets/SelfMade/Scripts/Targetting.js Line: 35)

Assets/SelfMade/Scripts/Targetting.js(36,18): BCE0044: expecting EOF, found ')'.

(Filename: Assets/SelfMade/Scripts/Targetting.js Line: 36)

in this script:

import System.Collections.Generic;

     var targets : List.<Transform>;
     var selectedTarget: Transform;
     var myTransform : Transform;
 
         
     // Use this for initialization
     function Start () {
         targets = new List.<Transform>();
         AddAllEnemies();
         selectedTarget = null;
         myTransform = transform;
     
     }
     
     function AddAllEnemies()
     {
     
         var go :GameObject[]  = GameObject.FindGameObjectsWithTag("Enemy");
         
         for (var enemy : GameObject in go){AddTarget(enemy.transform);}
                 
 
     }
     
     function AddTarget(enemy)
     {
         targets.Add (enemy);    
     } // LINE 30
     
     function SortTargetsByDistance()
     {
         targets.Sort (delegate(Transform t1, Transform t2) {
             return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
         });
         
     }
     
     function TargetEnemy()
     {
         if(selectedTarget == null)
         {
         SortTargetsByDistance();    
         selectedTarget = targets[0];
         }
         else
         {
             int index = targets.IndexOf(selectedTarget);
             
             if(index < targets.Count -1)
             {
                 index++;    
             }
             else
             {
                 index = 0;    
             }
             DeselectTarget();
             selectedTarget = targets[index];
             
         }
         SelectTarget();
     }
     
     
     function SelectTarget()
     {
         
     selectedTarget.renderer.material.color

= Color.red;

     PlayerAttack pa = (PlayerAttack)GetComponent("PlayerAttack");
         
     pa.target = selectedTarget.gameObject;
     }
     
     
     function DeselectTarget()
     {
         selectedTarget.renderer.material.color

= Color.blue; selectedTarget = null; }

     // Update is called once per frame
     function Update () {
         
         if(Input.GetKeyDown(KeyCode.Tab))
         {
             TargetEnemy();
         }
     }
 }
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avatar image Landern · Mar 14, 2013 at 04:46 PM 0
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I don't think UnityScript has delegates, you will need to define a Function with an upper case F. Not sure if that will work either.

 var Sort$$anonymous$$yTrans : Function;

You will need to set that Function at some point to a function(oddly enough).

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