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Question by goo-muffin · Mar 14, 2013 at 03:32 PM · gameobjectweaponsway

This code does not work

Hi!

I got this code. I use it for making the weapon sway but it doesn't do anything. I already had another one but this wasn't smooth enaugh, so I tried to implement iTween. Where's the matter in this script?

 #pragma strict
 
 public var MoveAmount : float = 1;
 public var MoveSpeed : float = 2;
 public var GUN: GameObject;
 public var MoveOnX : float;
 public var MoveOnY : float;
 public var DefaultPos : Vector3;
 public var NewGunPos : Vector3;
 private var go :GameObject;
 function Start(){
     DefaultPos = transform.localPosition;
     go = new GameObject("Weapon Bobbing");
 }
 
 function Update(){
     MoveOnX = Input.GetAxis("Mouse X") * Time.deltaTime * MoveAmount;
     MoveOnY = Input.GetAxis("Mouse Y") * Time.deltaTime * MoveAmount;
     
     iTween.MoveTo(go, iTween.Hash("x",DefaultPos.x + MoveOnX, "y", DefaultPos.y + MoveOnY, "time", MoveSpeed));
     
     GUN.transform.localPosition.x = go.transform.position.x;
     GUN.transform.localPosition.y = go.transform.position.y;
 }
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avatar image PAEvenson · Mar 14, 2013 at 03:43 PM 0
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well for starters you dont want to call iTween.$$anonymous$$oveTo every frame. Call it once and it will move your object for you over the amount of time specified. Since you are calling it every frame you, each iTween instance is overriding the others making it look like it isnt moving.

I believe there is an $$anonymous$$oveUpdate in iTween you may want to look into. Can't remember off the top of my head.

avatar image goo-muffin · Mar 14, 2013 at 04:06 PM 0
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Thanks this works but it looks incredibly ugly!

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