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Question by smirlianos · Mar 14, 2013 at 02:07 PM · cameratransformpositionvector3border

Any help with prevent camera from passing a specific coordinate?

I try to prevent my camera from moving for ever, so I want to add somthing like "borders". I tried this, but it gives me errors. How should I fix it?

 if(Camera.main.transform.position >= Vector3(worldBorderX, transform.position.y, transform.position.z))
 {
     Camera.main.transform.position = Vector3(worldBorderX, transform.position.y, transform.position.z);
 }
 
 if(Camera.main.transform.position >= Vector3(transform.position.x, transform.position.y, worldBorderZ))
 {
     Camera.main.transform.position = Vector3(transform.position.x, transform.position.y, worldBorderZ);
 }
 
 if(Camera.main.transform.position <= Vector3(-worldBorderX, transform.position.y, transform.position.z))
 {
     Camera.main.transform.position = Vector3(-worldBorderX, transform.position.y, transform.position.z);
 }
 
 if(Camera.main.transform.position <= Vector3(transform.position.x, transform.position.y, -worldBorderZ))
 {
     Camera.main.transform.position = Vector3(transform.position.x, transform.position.y, -worldBorderZ);
 }
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Answer by Landern · Mar 14, 2013 at 02:15 PM

assuming you are using Javascript/UnityScript. You may also want to edit your original post and add the errors.

     if(Camera.main.transform.position.x >= worldBorderX)
     {
         Camera.main.transform.position.x = worldBorderX;
     }
      
     if(Camera.main.transform.position.z >= worldBorderZ)
     {
         Camera.main.transform.position.z = worldBorderZ;
     }
      
     if(Camera.main.transform.position.x <= -worldBorderX)
     {
         Camera.main.transform.position.x = -worldBorderX;
     }
      
     if(Camera.main.transform.position.z <=  -worldBorderZ)
     {
         Camera.main.transform.position.z = -worldBorderZ;
     }
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avatar image AlucardJay · Mar 14, 2013 at 06:17 PM 2
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or

 $$anonymous$$athf.Clamp( Camera.main.transform.position.x, -worldBorderX, worldBorderX );
 $$anonymous$$athf.Clamp( Camera.main.transform.position.z, -worldBorderZ, worldBorderZ );

http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$athf.Clamp.html

The above is still a good answer, upvoted.

avatar image Landern · Mar 15, 2013 at 02:19 PM 1
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You're right Alucardj and less bloat, upvote for you sir.

avatar image smirlianos · Mar 15, 2013 at 02:28 PM 0
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Thanks both of you!

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