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This question was
closed Sep 12, 2015 at 10:07 PM by
getyour411 for the following reason:
Problem is not reproducible or outdated
Question by
Leffernanny · Mar 14, 2013 at 02:38 PM ·
lightmaptreebakeground
How does one bake lightmaps in a scene highly populated with trees?
Hi. Every time I try to bake this scene, it crashes because of the high amount of trees. I reckon the reason for the crash is because every tree tries to bake a shadow upon itself?
How do I bake so that the shadows are only cast upon the ground?
Thanks.
[1]: /storage/temp/8937-
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