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Question by $$anonymous$$ · Mar 14, 2013 at 01:47 AM · rigidbodycolliderspawn

make 2 object not collide?

i have 2 objects with colliders. One is a player and one is a rigidbody. i want them to collide with everything(floor, walls, clones of self, etc.) except each other. How do i do that?

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Answer by Seth-Bergman · Mar 14, 2013 at 01:54 AM

The easiest way is with the Collision layers matrix

http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html

create a layer for each object (select the object, choose "add layer")

alt text

the first 8 (layer 0-7) are reserved (built-in layers..) use any of the user layers (8 up)

select the object again, after creating a new layer, to make sure it is set to that layer

alt text

then uncheck the layers from their intersection in the matrix

edit>project settings> physics


layerdemo.jpg (54.7 kB)
layerdemo2.jpg (34.7 kB)
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avatar image Seth-Bergman · Mar 14, 2013 at 02:02 AM 0
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alt text

layerdemo3.jpg (78.6 kB)
avatar image Seth-Bergman · Mar 14, 2013 at 02:13 AM 0
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By the way, if this answer helps solve your issue, be sure and click the CHEC$$anonymous$$ $$anonymous$$AR$$anonymous$$ to accept it! (I notice you have alot of unaccepted questions, this may make it less likely to get good answers!)

avatar image $$anonymous$$ · Mar 28, 2013 at 03:11 AM 0
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Thanks! that really helped

avatar image sOvr9000 · Jul 25, 2020 at 03:50 PM 0
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This probably only works for 3D bodies. I'm trying this with 2D colliders and it's not working.

avatar image sOvr9000 sOvr9000 · Jul 25, 2020 at 03:56 PM 0
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I got it to work for 2D. I used DryTear's solution, except Unity also has it for Physics2D. So I ended up putting Physics2D.IgnoreLayerCollision(8, 9, true); in the Start() method of a script. Now the layers don't collide.

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Answer by DryTear · Mar 14, 2013 at 02:08 AM

Try looking up for Physics.Ignore

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