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Kinect with Unity
I have created a kinect game in XNA from scratch. I learned all about the workings of the kinect and I used the Microsoft SDK for development. Now I am shocked to know, I cannot use any of this in Unity3D. Can somebody enlighten me on what kind of steps will be needed to allow me to get kinect data inside Unity without using outside code such as Zigu etc. I ofcourse tried to import the Microsoft.Kinect dll straight into the project folder, but there was a target mismatch error, presumably because the kinect .dll was using .Net 4.0.
Would I be able to simply compile my own kinect code using .net 3.5 or what do I have to do that is special?
Seeing as I wrote an entire $$anonymous$$inect program which recognised gestures etc. I wanted to do it myself.
Answer by DaveA · May 24, 2012 at 10:15 PM
Google Unity3d and OpenNI and Microsoft SDK You'll find all sorts of info. If you don't want to use ZigFu, probably easiest to use OpenNI, but you will just be duplicating what ZigFu did and for the price, it's worth saving the hassle.
I am sorry, I was meant to reply here, but I replied with an answer, first time posting on this.
I had a look at the OpenNI thing. I'm not quite sure I fully understand it's purpose. I thought it was simply another way to access the same things $$anonymous$$icrosoft's SD$$anonymous$$ does? Or is that why you referred to it in the same sentence?
I have looked about google, I can't really think of the correct words to ask what I want concisely. I need to find info directly related to interact with .dlls compiled under .Net4 with Unity.I came up with some things, but I guess alot of you may know some links etc. that are not always the first couple of pages search.
Answer by Remix000 · Aug 29, 2012 at 08:05 PM
I looked at Zigfu and OpenNI, but it didn't make sense to me. Here's one that I tried out: http://wiki.etc.cmu.edu/unity3d/index.php/Microsoft_Kinect_-_Microsoft_SDK
It's free and pretty straightforward.
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