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Question by AtomicMarine · Jan 06, 2011 at 08:31 PM · collisionenemystatic

Problem with Static Variable?

I have a problem with my static varible, in a collision of my projectile i call it and minus 10 for the damage the projectile does, no i don't know weather its my collision scrip that is wrong or my static var that's not picking it up

this is my collision Code

var lifespan : float= 0.6; function Awake() {

Destroy(gameObject, lifespan);

}

function OnCollisionEnter(hit : Collision) { Destroy(gameObject); if (hit.gameObject.tag == "Enemy1"){ EnemyStats.enemyHP = EnemyStats.enemyHP - 10; }

}

that code is on my projectile it should minus HP when it hits the enemy ?

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Best Answer

Answer by Justin Warner · Jan 06, 2011 at 08:34 PM

Do a

Debug.Log("Collision works");  

In to the function OnCollisionEnter...

Then in the if statement, put:

Debug.Log("Activate enemyHP Decrease");

Now run, and tell me if both, or only one comes up. Posting as answer so I can format it.

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avatar image AtomicMarine · Jan 06, 2011 at 08:39 PM 0
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it seems like the problem is with the collision, not the HP after more testing i find i can get the HP to lower in other circumstance but not with that code attached to the variable i wonder if this is because i destroy the variable?

avatar image AtomicMarine · Jan 06, 2011 at 08:44 PM 0
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its not because i destroy the object, i moved the destroy code around and still no luck, even tried adding to the lifespan, How would I do a check to see if this initiated object has hit a certain tagged object?

avatar image AtomicMarine · Jan 06, 2011 at 09:10 PM 0
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Thanks solved it, code was right, Taggin was wrong tyvm

avatar image Justin Warner · Jan 06, 2011 at 10:06 PM 0
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Okay, sorry, I was AF$$anonymous$$. Um, just so you know, if you use the Debug.Log, it'll show you where your hitting a problem. Very helpful for the future =).

avatar image AtomicMarine · Jan 07, 2011 at 03:23 PM 0
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thanks man :) it is what helped me out in this situation, and subsequently I marked your answer up :D

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