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Question by
honzapat · Apr 06, 2019 at 03:54 PM ·
collisioncollidercollisions
Quad mesh collider detects side collisions when it should not
Thing is pretty simple. Way to resolve it isnt. I have a player and a Quad and I want the player to not be able to go through front(rendered face) but go back which works but after half character in it snaps out with huge momentum(small problem) and go through sides(where he will just stop and wont go thru)
Any ideas?
Simple demonstration
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