Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kenshin_ · Sep 05, 2014 at 07:21 AM · menuselectionselectcharacters

Character Selection Menu for 2D Game

I was wondering if anybody could help me figure out how to do a character selection menu like the one in Timber man. I already have the main menu but I can not figure out how to do the character select menu. I tried using the code that I found in one of he Forums but I can't get it to work. also how would I add GUI buttons to switch between characters? and yes I have tried google, but i cant find anything that helps.

  enter code here//character prefabs
     public Transform character0;
     public Transform character1;
     public Transform character2;
      
     //you can change this in editor or from script to load a different character
     public int characterChoice = 0;
      
     void  Awake (){
         //with this, the gameobject you attached the script not gonna get destroyed after loading
         DontDestroyOnLoad (transform.gameObject);
     }
      
      
     void  OnLevelWasLoaded ( int level  ){
          if(characterChoice == 0){
           Instantiate(character0, Vector3 (0f, 37.40265f, 0f), Quaternion.identity);
      
          }
          else if(characterChoice == 1){
           Instantiate(character1, Vector3 (0f, 37.40265f, 0f), Quaternion.identity);
          }
          else if(characterChoice == 2){
           Instantiate(character2, Vector3 (0f, 37.40265f, 0f), Quaternion.identity);
          }
     //etc if you have more options
     }
     

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Saving selections across multiple menus? 1 Answer

how to select weapon in main menu 1 Answer

Button is not selectable when pressing the submit button even though it is highlighted. How do I fix that? 0 Answers

Hexagon A* Pathfinding - limiting path length 0 Answers

Selecting objects in arbitrary 2d space using only arrow keys 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges