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Question by Ouija · Feb 18, 2015 at 08:04 AM · randomwaypointrange

Walk to random waypoint

My char. is walking along a set path of waypoints right now. I am trying to make him walk to a random waypoint instead. Anyone know of a solution? Perhaps assign a random.range index for the waypoints? I cant figure it out how to do it.

 // ... increment the wayPointIndex.
                 if(wayPointIndex == patrolWayPoints.Length - 1)
                     wayPointIndex = 0;
 
                 else
                     wayPointIndex++;
             
                 // Reset the timer.
                 patrolTimer = 0;
             }
         }
         else
             // If not near a destination, reset the timer.
             patrolTimer = 0;
 
         // Set the destination to the patrolWayPoint.
         nav.destination = patrolWayPoints[wayPointIndex].position;
     }
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Answer by HarshadK · Feb 18, 2015 at 08:07 AM

Replace:

 if(wayPointIndex == patrolWayPoints.Length - 1)
      wayPointIndex = 0;
 
 else
      wayPointIndex++;

with:

 wayPointIndex = Random.Range(0, patrolWayPoints.Length);
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avatar image Ouija · Feb 18, 2015 at 08:10 AM 0
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awesome man! worked like a charm quick and painless.

avatar image Xerofa · Aug 25, 2017 at 02:37 PM 0
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Still worked in 2017! Nice and easy :)

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