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Question by Tecwyn · Apr 16, 2014 at 07:13 PM · c#nullreferenceexception

C# nullreferenceexception object reference not set

In my game the player starts in a town, I want the monster to spawn when you leave the town. So I have created a cube with no renderer and made it a Box Cillder that IS a trigger. I have written this code and applied it to the cube.

 using UnityEngine;
 using System.Collections;
 
 public class NightStalker_active : MonoBehaviour 
 {
     public Vector3 spawnPosition = new Vector3(-2406, -18, 51);
 
     void OnTriggerEnter(Collider other) 
     {
         if(other.gameObject.tag == "Player")
         {
             Debug.Log("NightStalker_active_TOUCH: ");
             //GameObject.FindGameObjectWithTag("NightStalker").SetActive(true);
             GameObject.FindGameObjectWithTag("NightStalker").transform.position = spawnPosition;
         }
         
     }
 }


I have tried to set the monster (NightStalker) to active and just letting it say active but move it to a new position (Hiding it somewhere in a box). I cant see to get this to work. I can get objects set active false with trigger volumes, I use one to turn off the rain when you walk into a building but cannot switch it back on.

Please, How can I get my object or something tagged to be setactived or its tranform moved?

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Answer by perchik · Apr 16, 2014 at 07:24 PM

Your error says that GameObject.FindGameObjectWithTag("NightStalker") is not returning anything, but you're trying to use it. Make sure that you have an object that is tagged "NightStalker".

 GameObject nightStalker = GameObject.FindGameObjectWithTag("NightStalker");
 if(nightStalker==null){
      Debug.Log("no night stalker found");
 }
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avatar image Tecwyn · Apr 17, 2014 at 12:14 PM 0
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I used this code and added a else statment if it found the object, and I got back the found log. So it is able to find the tagged object.

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