Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dr.DeepFist · Jan 07, 2013 at 08:50 PM · 2dgravityjumpplaneplatform

2D Plane Component "Gravity"

looked around the site trying to find a understandable way to do this couldnt so i tried it out myself for the last two days been kinda stumped. I figured the simplest way to say whenever not colliding with an object tagged as a floor you would move downward, is with the OnCollisionStay function as in the code below. Yet no such luck, im not looking for pure code or anything just maybe an point in the right direction at least. The plane does not have a rigidbody btw.


 var mspeed : float = .3;
 var jspeed : float = 3;
 var jumpnumber : int = 1;
 var dbljump : boolean = true;
 var player : GameObject;
 var weight : float = 150;
 
 function OnCollisionEnter(col : Collision){
 
     if(col.gameObject.tag == "floor")
     {
         Debug.Log("TOUCHING GROUND");
     }
 
 }
 function OnCollisionStay(col : Collision){
     if(!col.gameObject.tag == "floor")
     {
      transform.Translate(Vector3(0,0,-weight));
     }
 }
 
 function Update(){
     transform.position.z=Mathf.Clamp(transform.position.z, -0,0);
     if(Input.GetKey("left"))
     {
     
         transform.Translate(Vector3.left*-mspeed);
     }
     if(Input.GetKey("right"))
     {
     
         transform.Translate(Vector3.left*mspeed);
     }
 
     if(Input.GetKeyDown("up") && dbljump)
     {
         Jump();
         Debug.Log("jump number"+jumpnumber);
         Debug.Log("dbljump="+dbljump);
     }
 }
     
 function Jump()
 {
     if(jumpnumber <= 1)
     {
         transform.Translate(Vector3(0,0,-3));
         jumpnumber++;
         
     }
     else
     {
         dbljump=false;
     }
     
 
 
 
 }
 
 
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Jump and run on a circle (2D) 0 Answers

how to jump at fixed height but faster 0 Answers

2D - Change jump direction 1 Answer

[C#] Platform Effector 2D really glitchy 0 Answers

Changing the '2D Axis' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges