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2
Question by ataquino · Mar 13, 2013 at 06:17 AM · shaderprojector

How to make projector shaders override each other?

Hi again.

I asked a question previously here, where @Fattie directed me to trying out lights to solve my problem. I didn't figure out how to do it, but I got really close to what I want using Projectors.

Basically I want to project a color in the shape of a circle, which will grow until it tints the entire environment.

This is what I have so far:

alt text

The problem is that I want them to override each other (in this case blue should override red) instead of blending their alpha channels.

Here is the shader I'm using for the projectors:

 Shader "Custom/MyProjectorShader" {
   Properties {
      _Color ("Main Color", Color) = (1,1,1,1)     
      _ShadowTex ("Cookie", 2D) = "" { TexGen ObjectLinear }
      _FalloffTex ("FallOff", 2D) = "white" { TexGen ObjectLinear }
   }
   Subshader {
      Tags { "Queue" = "Overlay" }
      
      Pass {
         ZWrite Off
         AlphaTest Greater 0
         Offset -1, -1
         ColorMask RGB
                 
         Blend SrcAlpha OneMinusSrcAlpha
         
         
        // Color [_Color]
         
         SetTexture [_ShadowTex] {
             constantColor [_Color]
             combine texture*constant
             Matrix [_Projector]
         }
         
         SetTexture [_FalloffTex] {
            constantColor (0,0,0,0)
            combine previous lerp (texture) constant
            Matrix [_ProjectorClip]
         }
      }
   }
 }



Their materials' Alpha is set to 200. If I set them to 255 this is the result:

alt text

I tried tinkering with the shader, but to no avail. I'm quite new to Shader programming. If someone could give me a hint, would me much appreciated. =)

Thanks.

projectors.png (44.8 kB)
projectors_no_blend.png (35.7 kB)
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avatar image Fattie · Mar 13, 2013 at 10:19 AM 0
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dude I'm confused:

"in this case blue should override red, ins$$anonymous$$d of blending their alpha channels"

in your second image:

YOU HAVE BEAUTIFULLY ACHIEVED THAT ... (nice work!)

So I'm not sure what it is you want, pls explain ?

avatar image ataquino · Mar 13, 2013 at 01:05 PM 0
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The problem is that on the second image I lost the sphere's shadow and the light on the ground (notice how on the first image both are kept). $$anonymous$$aybe the projector's shader should be calculated before lighting ?

avatar image Fattie · Mar 13, 2013 at 01:21 PM 0
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ahh! you want a shadow on the projector area. And the light on the shelf.

I'm afraid I have utterly no clue about that! :)

Wild unknowedgeable guess, could adjusting your QualitySettings change things?

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