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Question by lorainiscool · Mar 16, 2014 at 06:54 PM · colliderobjectbulletpickup

Pickup Bullets

Hi, i am making a shooting game where there are bullets scattered on the ground. the first person controller has to pick them up and shoot the bird. I cant seem to pick up the bullets. Also, the first person controller passes right through the bullets instead of picking em up. I am pasting my code here. Someone please help ASAP :s Bullet.cs: using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { public GameObject bullet; public static int count = 0; //public AudioClip beep; // Use this for initialization void Start () { count = 0; } // Update is called once per frame void Update () { } void Pickup() { count++; } void OnTriggerEnter (Collider col) { if(collider.gameObject.tag == "Player") { //AudioSource.PlayClipAtPoint(beep, transform.position); collider.gameObject.SendMessage ("Pickup"); Destroy(gameObject); } } }

Inventory.cs enter code hereusing UnityEngine; using System.Collections;

 public class Inventory : MonoBehaviour {
     public static int count = 0;
     
     public AudioClip beep;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     void Pickup()
     {        
         AudioSource.PlayClipAtPoint (beep, transform.position); //will play sound at a specific position
         count++;
     }
 }
 
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Answer by sami1592 · Mar 16, 2014 at 07:16 PM

when ever the player collides with the bullet you want to call the function PickUp() in the Inventory.cs right?

when ever a collision occurs with the player, the pickup function of the collided object is called. So in order this to work you have to attach Inventory.cs to the player. My guess is you haven't don't it, so the pickUp function is called in the Player's scripts bt it cant find any function named PickUp in the controllers script

let us know if the problem is solved

oh one other thing, in the first script there will be a correction

 void OnTriggerEnter (Collider col)
 {
     // here 
     if(col.gameObject.tag == "Player")
     {
        //AudioSource.PlayClipAtPoint(beep, transform.position);
        collider.gameObject.SendMessage ("Pickup");
        Destroy(gameObject);
     }
 }
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avatar image lorainiscool · Mar 16, 2014 at 07:28 PM 0
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yeah it worked.. but what is the correction? :/

avatar image sami1592 · Mar 17, 2014 at 06:32 AM 0
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  1. Attaching the Script to the player

  2. look at the code, in line 3-4

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