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Question by pozzoe · Mar 12, 2013 at 03:12 PM · serverassets

Loading assets at Runtime in Unity Free

Is it possible to import an asset at runtime from a remote server using Unity Free? I'm not talking about Asset Bundles, which seems to be a PRO feature.

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Answer by Landern · Mar 12, 2013 at 03:18 PM

You can use the WWW class to load locally(file:///) or through the internet. The namespace "System.IO" is also usable in unity.

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avatar image Graham-Dunnett ♦♦ · Mar 12, 2013 at 03:20 PM 1
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Yeah, but the implied question is what can you load. With free, if you want to load assets then you kinda have to re-create them using the API. So, you can import models using free from a website by using WWW to grab an .obj file, and then create the mesh dynamically using the $$anonymous$$esh class.

avatar image pozzoe · Mar 12, 2013 at 03:25 PM 0
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WWW class seems to be a good option but you are right... what are the limits of this method? Is it possible to recreate a complete object by loading parts using this class? (mesh, scripts, etc)

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