Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dwjkim · Oct 04, 2013 at 09:46 AM · facebooklogin

Unity FaceBook SDK Login problem.

I am using Parse.com service.

In Parse sdk for Unity document, it says to use Unity FaceBook SDK to log in to facebook.

Problem is, if I use the FB.Login method, it automatically logs into facebook with username 0, without even asking for username and password.

How do I get this Facebook login working?

I need something easy enough to understand how this works. I was unable to understand the Friend Smash example.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image abrady · Oct 05, 2013 at 06:44 AM 0
Share

Hi dwjkim, have you tried the 'InteractiveConsole' scene that comes with the SD$$anonymous$$? that's the most basic example. Thanks for checking out the SD$$anonymous$$!

avatar image dwjkim · Oct 06, 2013 at 10:28 AM 0
Share

Thanks I've looked at that scene, but does that use password and username in the login?

When I tried with the last version of facebook sdk it automatically logged in with username 0 when FB.Init();

avatar image brian_jew · Oct 11, 2013 at 10:02 PM 0
Share

FB.Init() doesn't log in unless the user has already agreed to your permissions from FB.Login().

So in the InteractiveConsole scene example, it will call FB.Init() to set up Facebook, then call FB.Login() to ask the user for permissions. Later sessions should remember the user and thus you shouldn't need to call FB.Login() later on.

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by dwjkim · Oct 13, 2013 at 09:59 AM

Thanks I figured out. first it has to be the newest version of facebook sdk. Second login window comes up only if build is done, so testing on editor does not work with login.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by SumataksoEx · Oct 07, 2013 at 04:35 PM

same problem here. The solution I use to get userid is call FB.Logout and call FB.Login to force user to login again.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Facebook Unity SDK login permission request pop up for authorized user 0 Answers

Given URL is not allowed by the Application configuration 0 Answers

Too Many heap Sections - on Building to Android 1 Answer

Facebook Integration for Android Game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges