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This question was closed Mar 23, 2017 at 01:13 AM by WhisperXD for the following reason:

Problem is not reproducible or outdated

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Question by WhisperXD · Mar 22, 2017 at 03:22 PM · c#playerenemydistancelookat

Look at closer to player

how i can look at closer to you, i want gameobject like box look at to some object like sphere, imagine is : 1 box as player, 5 sphere as enemy, i want to make player to look at enemy(just one enemy), but closer to player. And if the enemy go away, the player still look at to enemy but still look at closer to player, thanks

     GameObject[] Enemys;
     public float[] Distance;
 
     void Start ()
     {
         
     }
     
     void Update ()
     {
         //Distance[] = Vector3.Distance(this.transform.position, Enemys[].transform.position); this wrong,
 
         Enemys = GameObject.FindGameObjectsWithTag("Enemy");
         //transform.LookAt(Enemys); this is wrong, but this was all I can do
         //please help
     }





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Answer by Matt1000 · Mar 22, 2017 at 05:52 PM

The problem is that you are using methods which work for one gameobject with many of them. You should try something like this:

 GameObject[] enemies;
 GameObject closerEnemy;
 float[] distances;
 float closerDistance;
 
 void Update () {
     enemies = GameObject.FindObjectsWithTag ("Enemys");
     
     if (enemies.Lenght > 0) {
         for (int i = 0; i < enemies.Length; i++) {
             distance[i] = Vector3.Distance (transform.position, enemies[i].transform.position);
         }
 
         closerDistance = distances [0];
         closerEnemy = enemies [0];

         for (int i = 0; i < distances.Lenght; i++) {
             if (distances [i] < closerDistance) {
                 closerDistance = distances [i];
                 closerEnemy = enemies [i];
             }
         }
 
         transform.LookAt (closerEnemy);
     }
 }
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avatar image WhisperXD · Mar 23, 2017 at 12:22 AM 0
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sorry, its not working, i think the problem here

                 distances[i] = Vector3.Distance(transform.position, enemies[i].transform.position);

distances[] can't read enemy position,

avatar image Matt1000 WhisperXD · Mar 23, 2017 at 07:20 PM 0
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write after this enemies = GameObject.FindObjectsWithTag ("Enemys"); line the foollowing:

 Debug.Log (enemies [0].name);

And make sure that the tag you are using ("Enemys") is ok... perhaphs you need to change it to "Enemy". Should work.

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