- Home /
Does the clipping plane affect how well the game preforms?
I'm wondering if when you set the clipping plane to something low if only the polygons that you can see are rendered, thus improving the game's fps? Because if it does I can do the level I want, otherwise I'll have to break it up into more than one smaller level.
Thanks to anyone that can answer this for me!
Answer by Bunny83 · Mar 11, 2013 at 06:00 PM
Yes, Unity does Frustum culling on a per-object basis.
Your answer
Follow this Question
Related Questions
Reduce water's reflection camera max clipping plane 1 Answer
project view frustrum of camera onto plane as white rectangle 0 Answers
X-raying plane to see underneath 1 Answer
render only shadow on the plane, everything else to be transparent? 0 Answers
(CLOSED) Plane Failing to Render When Camera is Switched Until Scene is Reloaded?! 0 Answers