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Mapping a texture to a meshes normals?
I found out about this while playing with the texture mapping options in Blender, I just haven't been able to figure out how to get this same effect in Unity:
Original Mesh:
Mesh + Texture mapped to normals: http://i.imgur.com/waoKfI4.gif
I guess the texture behaves like a matcap does, but I'm not really sure how I would go about forcing a texture to display on a mesh based on it's normal direction.
I was hoping someone here would be able to shed some light on this, or point me in the right direction, I'd greatly appreciate it, thank you for your time.
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