- Home /
Assets folder 312MB Library/metadata folder 1347MB
my Assets folder has 312MB while Library/metadata folder has 1347MB
is there way how to make metadata folder smaller?
what happens if i completely delete it? (i tried and unity crashed, so i returned the folder back)
the project is in prototype stage and it's planned it will have like 300x more of data in assets folder so i wonder what size of metadata will be when we'll be working with final graphics etc.
The size of the Library folder is not an accurate representation for the final size of your project after you build it. I would not worry too much about it at this time.
With that said: Textures and sound is usually what takes the most space, so increasing the compression unity uses would decrease the final size of the project.
it's not final build size i am worried, it's the workspace, if the metadata folder will grow like this i won't have space on my disk to keep it there
and i also need to sync with $$anonymous$$m
Okay. As @Linus says, the folder needs to exist and it will just re-create itself if you remove it. There is nothing really to do about the disk space it will use.
The syncing part though is easier because the $$anonymous$$m does not need to sync the library folder, only the Assets folder which contains the .meta files and the ProjectSettings folder. The rest will be imported and created by Unity.
Answer by Linus · Feb 18, 2014 at 12:43 PM
No
Unity will reimport all of the assets and the project will rebuild the next time it is launched, if the 'metadata' folder is deleted.
It will not help to cut down the file size, as the folder will re-create and grow to about the same size. (According to my personal experience)
Credits for 2 http://answers.unity3d.com/questions/403960/unity4-what-happens-if-you-delete-the-metadata-fol.html
Answer by skylem · Jan 06, 2015 at 08:09 AM
im guessing here but i believe the Meta data folder is something of a behind the scenes dataholder for everything u might happen to create in unity, i think it could be affected largely by Materials data as when i created a new project and deleted my material folder Mine was reduced by a sum that greatly exceeded the size of the materials folder, again its guesswork but i think reducing overall clutter throughout the project(any unnescessary materials scripts etc) will also bring down the meta data folder, give that its size appears consistant to the content held.
Your answer
![](https://koobas.hobune.stream/wayback/20220613133913im_/https://answers.unity.com/themes/thub/images/avi.jpg)