Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ZeHgS · Jun 21, 2015 at 07:27 AM · multipleinheritancemonobehaviour

What is the most elegant solution to replace multiple inheritance for this?

Hi guys! I'm making my first game in Unity, a 2D Castle Defense game. I created a Creature class, which does not inherit from MonoBehaviour, for my monsters, where I have properties such as health points, armor, etc. I wanted to create a class inheriting from Creature for each monster type, with nothing different except for the constructor. The problem is, I wanted to attach these monster class scripts to my monster prefabs, but if they inherit from Creature, they won't be able to inherit from MonoBehaviour.

What is the best, most elegant solution for this? I think interfaces wouldn't help me, since I would still need to implement all of the exact same functions for the 10 or so attributes all monsters share in every single one of their scripts, so there would still be a lot of code.

Thanks a lot!

EDIT: I just thought of a possible solution. Would attaching the Creature script, instead of the specific monster script, to the prefab be a good idea? Then I could just have public variables rather than properties, which could then be set in the Inspector, replacing the job constructors would have had assigning the right amount of hp, armor, etc to each specific monster type.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Jun 21, 2015 at 07:28 AM 0
Share

Why not just make Creature inherit from $$anonymous$$onobehaviour..?

avatar image ZeHgS · Jun 21, 2015 at 07:31 AM 0
Share

Thanks for your answer!

Yes, that is what I said I am doing after in the edit. Creature inherits from $$anonymous$$ono so its script can then be attached to the monster prefabs so that public variables can be set in the inspector, replacing the constructors' jobs in setting the attribute values. I think this is indeed the best solution!

avatar image ZeHgS · Jun 22, 2015 at 12:41 AM 0
Share

I just realized something (which you may have tried to tell me and I didn't understand). If, say, "Orc" inherits from "Creature", and "Creature" inherits from "$$anonymous$$onoBehaviour", then Orc also inherits from $$anonymous$$onoBehaviour. I'm really stupid and I didn't realize that, thinking that in order for "Orc" to inherit from Creature, it wouldn't be able to inherit from $$anonymous$$ono, which would screw things up. Duh!

avatar image KayelGee · Jun 22, 2015 at 10:46 AM 0
Share

Relevant: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Meltdown · Jun 22, 2015 at 12:45 AM

Quite simple really, just make Creature inherit from Monobehaviour.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

MonoBehaviour with Multi-Inheritance 1 Answer

MonoBehaviour Inheritance, Singletons and Generics 1 Answer

Issues Inheriting classes and monoBehaviour 1 Answer

Serializable class with coroutines? 1 Answer

How to store data in script and attach it later? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges