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Question by equalsequals · Jan 11, 2010 at 07:08 PM · graphicsmemorywii

Wii graphic specs

I am aware that the Wii is not, by any means, a graphical power house. What I am wondering is if there is a rough estimate as to how much we can have on screen / in memory at any given time?

Our Technical Lead mentioned that in a call with UT it was mentioned that the spec guidelines for the Wii are similar to that of iPhone but I would like to know if anyone has a better readout than that.

How many verts & tris are we looking at for a limit? How much memory do we have to play with for textures?

Any ball-park / round-abouts estimate would be greatly appreciated.

Cheers,

==

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Answer by smokris · Jan 11, 2010 at 08:12 PM

According to WiiNside, the Wii has a 2mb framebuffer and a 1mb texture cache.

There doesn't seem to be a credible reference regarding polygon rates, but some sources report "between 60/75 million polygons per sec".

Whereas the iPhone 3GS's PowerVR SGX, according to AnandTech, handles about 7 million triangles per second.

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avatar image equalsequals · Jan 21, 2010 at 10:57 PM 0
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Thanks for the info. Also just wanted to add that the Wikipedia page of all places (go figure) is also a great resource for anyone else wondering the same thing. ==

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