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How would I go about getting the results of a javascript variable to a string inside script?
Is it possible to get the URL that the web player object is embedded in?
From the "Unity web player and browser communication page" they have this example:
Application.ExternalEval(
"if(document.location.host != 'unity3d.com')
{
document.location='http://unity3d.com';
}"
);
But is it possible to get what "document.location" is equal inside my scripts? Ideally it would be without modifying the page itself that the unity web player is embedded in.
Answer by AngryAnt · Nov 10, 2009 at 01:19 PM
To do that you would need to use both directions of browser communication. Here is one example of how it could be done:
using UnityEngine; using System.Collections;
public class WebCheck : MonoBehaviour { private string m_Address;
public void ResolvePageAddress ()
{
Application.ExternalEval ("GetUnity ().SendMessage ('WebCheckGameObject', 'SetPageAddress', document.location);");
Debug.Log (m_Address);
}
public void SetPageAddress (string address)
{
m_Address = address;
}
}
For this script example to be working, your script would need to be in the scene on a GameObject by the name "WebCheckGameObject".
Simply using GetUnity() in Application.ExternalEval didn't work for me (Unity 4.3 in a Web Player build); I had to use UnityObject2.instances[0].getUnity() ins$$anonymous$$d - which worked.
Answer by MyraLoveless · Nov 06, 2009 at 10:17 AM
try Application.dataPath it doesn't return the exact html file, but it does return the path. If you're going for antipiracy this should be enough. For example:
if (Application.platform == RuntimePlatform.WindowsWebPlayer || Application.platform == RuntimePlatform.OSXWebPlayer)
{
datapath = Application.dataPath;
if(datapath == "http://mypage.com/games/mygame")
{
print("This is the correct page. No piracy detected.");
}
else
{
print("Dr Jones: This game doesn't belong on this webpage. It BELONGS IN A MUSEUM!\nAuctioneer:SIT DOWN Dr Jones!");
}
}
Answer by $$anonymous$$ · Nov 07, 2009 at 09:08 PM
Check out the Unity function Application.absoluteURL. The Scripting Reference for that function also has an anti-piracy code sample using that and Application.dataPath.
That returns the path of the unity3d file, not the URL of the web site it is embedded in.
$$anonymous$$y use wasn't for anti-piracy measures, it was more of an intellectual exercise to see if I could get parameters out of a URL.
Ah! Your initial title did not immediately reflect this, which is why you got answers like these. I took the liberty of editing your title to better match your goal.