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Question by Tully · Sep 30, 2012 at 04:17 PM · rotationdirectionforceprojectile

Shoot projectile according to rotation

I have been trying for hours and I can't get a projectile to shoot the way it is facing. The projectile is only shooting directly forward. I need it to shoot up into the air. I have its rotation set to the rotation of the camera, but how do I add force in that direction.

Thank you in advance.

   function Fire(){
         var power:int;
         power=0;
         while(Input.GetButton("Fire1")){
         power++;
         Debug.Log("Power"+power, gameObject);
         yield WaitForSeconds(0.1);
         }
         power = power *5;
         
         var angle = Vector3(cam.transform.eulerAngles.x,cam.transform.eulerAngles.y,cam.transform.eulerAngles.z);
           // Instantiate the projectile at the position and rotation of this transform
         var clone : Rigidbody;
         //X,Y,Z
         var positionn = Vector3(transform.position.x, transform.position.y+1, transform.position.z);
         
         clone = Instantiate(projectile, positionn, transform.rotation);
         
         //rotate
         clone.transform.eulerAngles= angle;
         // Give the cloned object an initial velocity along the current 
         // object's Z axis
         clone.velocity = transform.TransformDirection (Vector3.forward * power);
         
         }
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Answer by SergeantBiscuits · Sep 30, 2012 at 05:30 PM

Try this. When you're setting the clone's velocity (the very last line), use:

 clone.velocity = (transform.rotation * Vector3.forward) * power

transform.rotation will give you a quaternion, and multiplying it by Vector3.forward will give you it's normalized 'forward' component in Vector3 form (or at least that's my vague understanding of quaternion...)

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avatar image Tully · Sep 30, 2012 at 09:06 PM 0
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I gave it a shot and this does not work. it does exactly the same as clone.velocity = transform.TransformDirection (Vector3.forward * power);

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Answer by sarthakshah · Aug 19, 2014 at 07:18 AM

I think below post will help you.

http://answers.unity3d.com/questions/656781/unity3dprojectilearrow-of-bow-is-not-rotating-as-p.html

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