Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rakeshchatra · Mar 11, 2013 at 07:56 AM · instantiatelookattransforms

How to make an instantiated enemy to translate to a point first and then to lookAt the player ???

hi, i want the enemies to instantiate at a point and then move towards a defined target and after reaching that point i want it to lookAt player and also to follow it and attack. I want it to suddenly attack the player by appearing in front of it.. please guide to achieve this.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Mar 11, 2013 at 07:56 AM 1
Share

$$anonymous$$gest you learn about Invoke() for simple ti$$anonymous$$g needs

for many beginner articles try unityGE$$anonymous$$S.com

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Auggie · Mar 12, 2013 at 05:18 AM

this might help.

 void Update(){
 
 //this will make the enemy move forward to the desired target
 
 transform.LookAt( desiredTarget );
 
 this.gameObject.transform.position += this.gameObject.transform.forward*MovementSpeed*Time.deltaTime;
 
 
 if(Vector3.Distance(transform.position, desiredTarget.position) <= 0)
 
 //you are now at the desired target.
            {
 
             transform.LookAt(Player);
 
                this.gameObject.transform.position += this.gameObject.transform.forward*AttackingSpeed*Time.deltaTime;
 
 //you are now moving towards the player
 
                if(Vector3.Distance(transform.position,Player.position) <= minDist)
                    {
 
 //you are now at the player's feet or somewhere close depending on your minDist.
 //if you want it to teleport or something, you can add something here like:
 
                  this.gameObject.transform.position =new Vector3( Player.position.x, Player.position.y, Player.position.z - 1.0f );  
 
 // just tweak this to your desired effect.
 
  
                    }
            }
 }

i hope this helps...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Rakeshchatra · Mar 12, 2013 at 09:29 AM

this is what i was looking forward thanks..

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Auggie · Mar 13, 2013 at 12:07 AM 0
Share

no problem

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Instantiated object not appearing. 1 Answer

Instantiate OnDestroy 1 Answer

C# Replace objects using if's 2 Answers

Scripting within a area in the game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges