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Question by bushdiver · Mar 11, 2013 at 05:13 AM · animationweaponsarms

Animations for different weapon styles

I have a set of good animations for use with a basic machine gun style weapon, but I noticed as I equip different types of weapons (pistol type, sniper type, rocket launchers) the arms don't really match the style of the weapon. With some weapons the arms should be lower and more/less outstretched and with some other weapons the opposite would be desirable..

What is the best way to handle multiple animations for different weapon types in a 3rd person camera game? Would I need to make a set of animations for every different weapon type or is there a method to just make different animations for the arms?

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avatar image Benproductions1 · Mar 12, 2013 at 02:07 AM 0
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You can just layer animations, but I'm not sure if thats the answer you wanted

avatar image Auggie · Mar 13, 2013 at 12:40 AM 0
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why not attach an arm to every weapon? that way you can adjust the arms depending on the weapon. just deactivate the rest when not in use

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