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Question by UnityProjec · Feb 18, 2020 at 01:48 AM · aidamagehealth

AI keeps attacking objects that are not player.

  void Update()
     {
         transform.LookAt(thePlayer.transform);
         if (attackTrigger == false)
         {
             enemySpeed = 0.01f;
             theEnemy.GetComponent<Animation>().Play("walk");
             transform.position = Vector3.MoveTowards(transform.position, thePlayer.transform.position, enemySpeed);
         }
         if (attackTrigger == true && isAttacking == false)
 
         {
             enemySpeed = 0;
             theEnemy.GetComponent<Animation>().Play("attack");
             StartCoroutine(InflictDamage());
         }
 
     }
 
     void OnTriggerEnter()
     {
         attackTrigger = true;
     }
 
     void OnTriggerExit()
     {
         attackTrigger = false;
     }


The AI keeps attacking objects and they will attack ramps whenever they go up them, causing the player damage. Is there a reason to solving this?

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Answer by tormentoarmagedoom · Feb 18, 2020 at 02:35 AM

You need to check what has activated the TRrigger.

https://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html

 void OnTriggerEnter(Collider other)
      {
           if (other.gameObject==thePlayer)
          {
          attackTrigger = true;
          }
      }

So only activates it if is the player, Now is triggering in all other colliders!

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