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How to rotate collider?
Im trying to add collider to my gameobject but when i add it it is in a strange rotation
When i add same collider to child mesh its rotation is symmetrical with the actual mesh but i need that collider in the parent object. Any ides?
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Answer by Potatobob · Mar 22, 2014 at 07:22 PM
From what I understand in this forrum http://forum.unity3d.com/threads/35293-Moving-mesh-collider-in-relation-to-object
You need to place your object in the orientation of the world , than you add the collider , finaly you can move them toguether as you want.
I hope this helps!
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