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Question by
conlundstedt · Aug 15, 2019 at 04:21 PM ·
renderingmaterialstextures
Motion Blur/Burn in on specific material
For some reason, this carpet material in my game leaves a trail behind it like screen burn-in while you look around. Not quite sure what might be the issue here, any help appreciated.
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Best Answer
Answer by Namey5 · Aug 16, 2019 at 09:47 AM
This is a side effect of Unity's TAA implementation. You used to be able to adjust some of the settings, but they've since changed that. All I can really suggest is to either use motion blur to mask the ghosting, or use MSAA/FXAA/SMAA instead. TAA is the best AA option out there, but neighbourhood clamping (which Unity's implementation uses to help minimise ghosting) fails when there are areas of massive variation in contrast (like your carpet).