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Reductional Shader, (vegetation / fall)
Hi, could anyone help me out with this, and point me to the right direction? What i want is to have a shader which can change vertices from Opaque to Transparent, One by one.
I have a Tree with a Bark as single Material/Uv map and Branches/Leafs as a single Material/uv map.
now i’d like that the Leafs vanish(get transparent i guess) one by one. Like in Speedtree Cinemas Season here a youtube link. could this be even possible, through a shader, or would i have to code it through accessing the mesh component?
thanks in advance dan
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