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Why isn't this behave tree working?
Simply - I want this tree to check the registered touch decorator every frame, and if there is no touch, continue through the wander loop. The Parallel node has a child completion of 'success' and a component completion of 'one'.
The decorator does work and GoToLocation is ticked if I click, but if I don't click the SetDestination action is ticked over and over again. Move never gets ticked and nor does DoIdle.
Note that if I plug the wanderloop into the root of the tree and delete the registeredTouch subtree, it all works as I would expect and each action in the wanderLoop is ticked.
What am I not understanding here?
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