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Downloading files in the Editor
I am trying to download files in the editor itself. However I am getting nothing from it.
Here is my js code so far
class MyTestWindow extends EditorWindow { var myString : String;
@MenuItem ("MyTestWindow/Check For Updates")
static function Init () {
var window : MyTestWindow = EditorWindow.GetWindow (MyTestWindow);
window.Show ();
}
function OnGUI () {
EditorGUILayout.TextArea(myString, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
}
function GetPage()
{
var www : WWW = new WWW("http://google.com");
yield www;
myString = www.data;
}
}
Thank you
Answer by StephanK · Jun 28, 2010 at 11:24 AM
Not sure, but I guess www won't work in the editor because Coroutines depend on the game loop and update being called regularly, which doesn't happen in the editor.
Answer by Semut · Apr 06, 2011 at 04:54 PM
You all should check and learn codes from BundleLoader By Different Methods provided free on Unity Store.
This extension provides a clean and transparent API for downloading and caching asset bundles to the local hard disk. Years of hard lessons have been bundled into one very useful script!
Try visit at BundleLoader page