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Smooth glide for paper airplane
How do you simulate a smooth glide that's dependent on the folds of the "paper" of a paper airplane?
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If you're thinking of building an aerodynamics engine, you have your work cut out for you!!. There has been some flight sim engines built for unity - you might wanna google for examples, but the way I would approach this would be to 'simulate' flight. e.g if it turns right slightly, apply relativetorque to turn it based on the angle - stuff like that. Are you doing this using physics / rigidbodies, or are you trying to do this using transforms?
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