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Question by Nelis · Mar 09, 2013 at 01:48 PM · 2dgameobjectarraycoordinates

2D gameobject array coordinates

Hello, I'm trying to set each gameobject to his coordinates. Like the object at (0,0) is Gameobject0-0, and so on. I'm making this so when i press the down button, i can find the gameobject at my x pos rounded and my y pos rounded - 1. Can someone please help me, or give me a hint how i can make this? Thank you -Nelis var prefab : GameObject;

 var gridX = 5;
 var gridY = 5;
 private var spacing = 1;
 var SpawnX;
 var SpawnY;
 
 function Start () 
 {
     for (var y = 0; y < gridY; y++){
         for (var x = 0; x < gridX; x++){
             var pos = Vector2(x,y) * spacing;
             Instantiate(prefab, pos, Quaternion.identity);
         }
     }
 
 }
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Answer by Kiloblargh · Mar 09, 2013 at 05:36 PM

ok, that's easy enough, FTFY.

haven't tested, but should either work or almost work.

 var grid2D : GameObject[,];
 var gridX = 5;
 var gridY = 5;
 private var spacing = 1;
 var SpawnX;
 var SpawnY;
  
 function Start () 
 {
 grid2D = new GameObject[gridX,gridY];
     for (var y = 0; y < gridY; y++){
       for (var x = 0; x < gridX; x++){
          var pos : Vector3 = Vector3(x,y,0) * spacing; // you can't instantiate at a Vector2 location!
          var newBlock : GameObject = Instantiate(prefab, pos, Quaternion.identity);
          grid2D[x,y] = newBlock;
        }
     }
  Debug.Log (grid2D[3,3].transform.position);
  
 }
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avatar image Nelis · Mar 10, 2013 at 09:43 AM 0
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Thank you!

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