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Question by WesterlyCarrot9 · Mar 09, 2013 at 03:24 PM · c#gameobjectmouseanothertowards

Move the player(cube) to the enemy(cube) by clicking on enemy?

Hello! How is it possible to make a game object move to another by clicking on that other game object? Something that has to do with Vector3.MoveTowards or something perhaps? any tips?

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avatar image ByteSheep · Mar 09, 2013 at 03:54 PM 0
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Yes you can use Vector3.$$anonymous$$oveTowards to move from one object/position to another. Or you could also use Vector3.Lerp. An example of how you would use this:

 public Transform target;
 function Update () {
     transform.position = Vector3.Lerp(transform.position, target.position, Time.time);
 }

This will move the object to the target objects position within one second..

avatar image WesterlyCarrot9 · Mar 09, 2013 at 05:05 PM 0
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I see how this works hmm. But is it possible to make it happen depending on a moveSpeed and when i click on the other object? should i also edit my ClickTo$$anonymous$$ove script i use? this is it:

using UnityEngine; using System.Collections;

public class moveOn$$anonymous$$ouseClick : $$anonymous$$onoBehaviour { private Transform myTransform; // this transform private Vector3 destinationPosition; // The destination Point private float destinationDistance; // The distance between myTransform and destinationPosition

 public float moveSpeed;                        // The Speed the character will move
 
 
 
 void Start () {
     myTransform = transform;                            // sets myTransform to this GameObject.transform
     destinationPosition = myTransform.position;            // prevents myTransform reset
 }
 
 void Update () {
 
     // keep track of the distance between this gameObject and destinationPosition
     destinationDistance = Vector3.Distance(destinationPosition, myTransform.position);
 
     if(destinationDistance < .5f){        // To prevent shakin behavior when near destination
         moveSpeed = 5;
     }
     else if(destinationDistance > .5f){            // To Reset Speed to default
         moveSpeed = 8;
     }
 
 
     // $$anonymous$$oves the Player if the Left $$anonymous$$ouse Button was clicked
     if (Input.Get$$anonymous$$ouseButtonDown(0)&& GUIUtility.hotControl ==0) {
 
         Plane playerPlane = new Plane(Vector3.up, myTransform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float hitdist = 0.0f;
 
         if (playerPlane.Raycast(ray, out hitdist)) {
             Vector3 targetPoint = ray.GetPoint(hitdist);
             destinationPosition = ray.GetPoint(hitdist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             myTransform.rotation = targetRotation;
         }
     }
 
     // $$anonymous$$oves the player if the mouse button is hold down
     else if (Input.Get$$anonymous$$ouseButton(0)&& GUIUtility.hotControl ==0) {
 
         Plane playerPlane = new Plane(Vector3.up, myTransform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float hitdist = 0.0f;
 
         if (playerPlane.Raycast(ray, out hitdist)) {
             Vector3 targetPoint = ray.GetPoint(hitdist);
             destinationPosition = ray.GetPoint(hitdist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             myTransform.rotation = targetRotation;
         }
     //    myTransform.position = Vector3.$$anonymous$$oveTowards(myTransform.position, destinationPosition, moveSpeed * Time.deltaTime);
     }
 
     // To prevent code from running if not needed
     if(destinationDistance > .5f){
         myTransform.position = Vector3.$$anonymous$$oveTowards(myTransform.position, destinationPosition, moveSpeed * Time.deltaTime);
     }
 }

}

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Answer by vond2 · Mar 09, 2013 at 03:56 PM

You can use the Transform.Translate function (of the Player cube). You should specify the direction (enemyPosition - playerPosition) and the distance.

For example:

Vector3 direction; bool shouldMovePlayer = false;

void OnEnemyPressed() { direction = (enemyGameObject.transform.position - playerGameObject.transform.position).magnitude; shouldMovePlayer = true; }

void Update() { if (shouldMovePlayer) { playerGameObject.transform.Translate(direction * Time.deltaTime); } }

I hope I understood your question correctly :)

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