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Question by amuzulo · May 16, 2012 at 09:15 AM · colorrendererexplosiondetonator

change explosion color with detonator

I currently am making a special bomb in my game and I'd like the explosion to be the same color as the object being destroyed. I currently have the following code:

public GameObject tinyDetonator;

 void Explode( Vector3 ePos ) {
     
     tinyDetonator.renderer.sharedMaterial = renderer.sharedMaterial;
     Instantiate( tinyDetonator, ePos, Quaternion.identity );
 }

However, when I run this, I get the following error:

MissingComponentException: There is no 'Renderer' attached to the "Detonator-Tiny" game object, but a script is trying to access it. You probably need to add a Renderer to the game object "Detonator-Tiny". Or your script needs to check if the component is attached before using it.

Should I add a renderer (if so, how?) or is there some other way I can change the color of the explosion? Thanks!

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Answer by Berenger · May 16, 2012 at 04:03 PM

Put that on the Detonator-Tiny's gameObject, in a start function

 Detonator[] detonators = GetComponents<Detonator>();
 foreach( Detonator D in detonators )
     D.color = Color.red;

or in unityscript (Might be some mistakes, whatch out)

 var detonators :  Detonator[] = GetComponents.<Detonator>();
 for( var D in detonators )
     D.color = Color.red;
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