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Question by stevesan · Aug 26, 2013 at 04:08 PM · shaderterrain

Using custom vertex shader for terrain?

Hello, I would like to displace terrain in an animated way using a vertex shader. e.g. have a sine wave roll through the terrain. It's OK that collision will not be displaced. Is it possible for me to insert my own vertex shader into the terrain object? It seems to take my fragment shader, but not the vertex part, when I assign the material.

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