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Question by shlomito36 · Mar 08, 2013 at 09:54 PM · gravitybce0020

putting gravity with script

Hello! i'm doin a script for adding gravity to a game object.

 #pragma strict
     var gravity : float = -5;
     function Update () {
     Transform.Translate (0, "gravity" Time.deltaTime, 0); 
     }


but i get this error: BCE0020: An instance of type 'UnityEngine.Transform' is required to access non static member 'Translate'.

Thanks a lot!

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Answer by MartinCA · Mar 09, 2013 at 08:10 AM

use "transform" instead of "Transform" (lower-cast T).

Transform is the class name (in which case would presume Translate is a static method).

transform is the accessor to the Object's Transform component.

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