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Change Textmesh size to match object's size
Is there a way to have the size of a textmesh match the size of an object so that when the textmesh's text is made longer, the textmesh as a whole still takes up the same amount of space as when it has a shorter text? For example: the textmesh has a default text of "Box" and the textmesh is displayed at a size of one unit. If the mesh's text is changed to "Big Box" I want the textmesh to still display at a size of one unit. Can this be done?
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