Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by programmrzinc · Mar 08, 2013 at 08:02 PM · networkingphotonteam

Photon Networking and Team creation.

Hey Unity Community!!!

I am working with the FPS Kit 2.0 ( 1.2c) in unity to create an Online FPS game for a competition in April, but I have a problem. How do I create a type of team play? Like Red vs. Blue that you have in Halo? I have set up tags in the Editor, and they work, but the scripts that come with the package need different tags(e.g. "Remote"). I am thinking about creating a variable in a script, but how is that synced to other players? Thanks!

To view what I have now, bit.ly/NLGPlayer

Adeola Ayeni

NitroLabGames

bit.ly/NLG3D

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by programmrzinc · Mar 10, 2013 at 08:35 PM

I simply created a customProperty when the Player Spawns in the game

 PhotonNetwork.player.SetCustomProperty("TeamRed");
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SnotE101 · Feb 07, 2015 at 11:04 PM 0
Share

Do you care to elaborate?

avatar image
0

Answer by tobiass · Feb 13, 2015 at 01:20 PM

There is a now demo in the PUN package called "Pickups, Teams, Scores". It's in the Demos\DemoPickup\ folder in the project.

The class PunTeams is the core piece for the team implementation here. It extends the PhotonPlayer class with extension methods GetTeam() and SetTeam(). In the background, we set a Custom Property per player which declares which team the player has picked.

Take a look at it's code.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Barry100 · Aug 24, 2017 at 07:31 AM

the demo dosnt work. I have posted the question on your own forum about this but as yet have not had any interest or reply. Here is a link to the thread

http://forum.photonengine.com/discussion/10547/null-reference-when-trying-to-get-count-of-players-in-team#latest

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to instatiate two players simultaneoulsy before loading level 1 Answer

[PUN] Syncing Rigidbodies across network. 1 Answer

Photon Cloud max players 1 Answer

Client Disconnect with message “Peer Created” - PUN 0 Answers

PUN how to make a networked timer 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges