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Question by leonalchemist · Jan 31, 2013 at 06:47 PM · physicsnetworkingraycast

Raycast ignore player Network

im having a problem for this FPS where i need to an instantiated bullet to ignore collision with the person who shoot the bullet; problem is, this is a LAN game so i dont think i can just ignore a layer or tag as normal. I attached a simple script on a bullet prefab:

 var Hit : RaycastHit;
 if (Physics.Raycast(transform.position, transform.forward, Hit, Range))
 {
     //do stuff
 }

i a bit at a loss at wat to do and read on it but dont understand how the layer numbering system works, how do i go about fixing this problem as simply as possible?

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Answer by Jonaskulhanek · Sep 08, 2013 at 11:49 AM

Try out this. Assign Layer from the inspector to those layers you want the raycast to interacting with.

 var Layer: LayerMask;
 var Hit : RaycastHit;
 if (Physics.Raycast(transform.position, transform.forward, Hit, Layer))
 {
     //do stuff
 }
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