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Question by aidengaming123 · Apr 19, 2013 at 03:28 AM · fpssoundgunshoot

Question about Gun Sounds

I'm using a Rigid Body shooting script that I got from a tutorial, and it's working for what I'm making (A Multiplayer Scifi FPS), but I want to add a gun sound for when you shoot the gun.

Here;s the original script:

var projectile : Rigidbody; var speed = 150;

 function Update () {
 
 if ( Input.GetButton ("Fire1")) {
 
 clone = Instantiate(projectile, transform.position, transform.rotation);
 clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed));
 
 Destroy (clone.gameObject, 5);
 
 }}

And here's how I added the one part (keep in mind, I'm a giant noob when it comes to scripting)

 var projectile : Rigidbody;
 var speed = 10;
 var sound : AudioClip;
 
 function Update () {
 
 if ( Input.GetButton ("Fire1")) {
 
 clone = Instantiate(projectile, transform.position, transform.rotation);
 clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed));
 
 Destroy (clone.gameObject, 5);
 
 }}
 
 
  
 function Start(){
     audio.clip = sound;
 }
  
 function Update (){    
     if(Input.GetButtonDown(0)){
         audio.Play();
     }
 }

When I try to use it, I can't even shoot the gun :/ Please help!

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Answer by ExpiredIndexCard · Apr 19, 2013 at 05:16 AM

  1. you are using the Update() function twice.

  2. You are using the same if statement - just worded differently.

Try using this:

 var projectile : Rigidbody;
 var speed = 10;
 var sound : AudioClip;
  
 function Update () {
  
 if ( Input.GetButton ("Fire1")) {
  
 clone = Instantiate(projectile, transform.position, transform.rotation);
 clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed));
 
 audio.Play();
 Destroy (clone.gameObject, 5);
 
    }
 }
  
 function Start(){
     audio.clip = sound;
 }
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avatar image ExpiredIndexCard · Apr 19, 2013 at 05:16 AM 0
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