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Question by Subhi · Dec 07, 2011 at 06:37 PM · movementenemymoveattackfollow player

Enemy move error

Hello , I have a script that makes the enemy follow the player and attack him , but the enemy does't move on a straight way , it moves on a curve way and i want him to move on a straight way , this is my code of attacking , I have another code to make the enemy looks on the player if you need it :

var distance; var lookAtDistance = 15.0; var attackRange = 10.0; var Speed = 5.0; var damping = 6.0;

private var isItAttacking = false; private var moveDirection : Vector3 = Vector3.zero; private var controller : CharacterController;

function Start (){ }

function Update (){ distance = Vector3.Distance(Body.target.position, transform.position); controller = GetComponent(CharacterController); if(controller.isGrounded) { moveDirection.z = Speed; } if(!controller.isGrounded) { moveDirection.y -= 10; } moveDirection = transform.TransformDirection(moveDirection); if(distance < lookAtDistance) { isItAttacking = false; lookAt (); }
if(distance < attackRange) { attack (); } }

function lookAt () { var rotation = Quaternion.LookRotation(Body.target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping); }

function attack () { isItAttacking = true; controller.Move(moveDirection * Time.deltaTime); }

thanks very much

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Answer by aldonaletto · Dec 07, 2011 at 11:53 PM

I suspect that moveDirection.x is causing this weird behaviour: it should be zeroed to give a consistent local direction vector. You could zero it before TransformDirection, but it's simpler to use transform.forward directly, like below:

function Update (){
    distance = Vector3.Distance(Body.target.position, transform.position);
    controller = GetComponent(CharacterController);
    moveDirection = transform.forward * speed; 
    if(!controller.isGrounded)
    {
        moveDirection.y -= 10;
    }
    if(distance < lookAtDistance)
    {
        isItAttacking = false;
        lookAt ();
    }   
    if(distance < attackRange)
    {
        attack ();
    }
}
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avatar image Subhi · Dec 08, 2011 at 12:28 PM 0
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thanks very much

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Answer by spike2192 · May 13, 2012 at 08:05 PM

would i be able to take a look at the move script please! i am having some trouble myself

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