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Question by imdashraful17 · Sep 26, 2020 at 04:15 AM · collisioncolliderterrainfirst person controllerstandard assets

Collision Problem - Terrain collider remains flat after raising or lowering it

I have created a 3D project, added a terrain to it. Textured it. And added an FPS Controller from Standard Assets. I run the project. It working perfectly. Okay, now I have raised the level of terrain on some part and played again. But the problem is this time the FPS controller is behaving as if the terrain collider is flat as before lowering it. Please watch the attached video which shows the problem (I could not attach it here. So I uploaded it to a website. Link to video: http://uploadanotherfile.ml/d/Unity_Issue_Terrain_Collider_Flat.mp4)

Note: I placed the FPS controller above the terrain running each time.

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avatar image xyzwqmf · Sep 26, 2020 at 07:17 PM 0
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are you using a nav mesh? i´m relatively new, but in case you do, you need to rebake it if you change your terrain

avatar image imdashraful17 xyzwqmf · Sep 26, 2020 at 08:06 PM 0
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As you can see in the video, there is no navmesh. I am not using any AI there. There are just unity's built-in Terrain and Terrain collider.

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